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WEEK 8 - 9

︎Animation & Motion - progress︎ 

1. Opening Scene

* I changed the framerate from 8 to 12.

2. Wondering

3. Walking

  • Reference image for the walk cycle

4. Running

  • Reference image for the run cycle

*Also changed the framrate from 8 to 12 to give more speed.

4. Jumping

  • Reference image for the jump cycle

︎AR Demo Using Adobe Aero / Intro to Augmented Reality︎

︎Final AR Animation︎

Response the the Readings

Augmented reality & augmented risks: why AR is a digital rights issue

Due to COVID-19, digital communications have become more active, and metaverse using VR and AR allowed people to communicate without physical meet ups.
However, the article's writer tackles the major problem of AR or VR, which is digital rights and privacy, that blocks the global growth of the VR and AR market.

VR-enabled devices, such as metaverse headsets and glasses, allow users to collect and track datas like what virtual environment they are in, how they move, how long they stay, and physiological responses to experiences such as heart rate. Collecting personal data such as location, body movement (including sensitive personal information such as gaze, brain waves, and bio-signals), preferences, and behavior in a virtual environment can lead to important ethical issues such as privacy, data sharing, hacking, and other criminal purposes.

It might also lead people to do illegal activities, sex crimes, deepfakes, big brothers, and copyright issues that can result from three-dimensional/deep analysis of a particular individual's every move on the metaverse and reconstructing the profile of the target.